The challenging working conditions Marvel has allegedly been maintaining in recent productions of their films are described by a VFX artist. Due to its massive box office receipts and an ever-expanding roster of television shows on Disney+, Marvel is arguably the most influential force in the film industry. The studio has a disproportionate amount of influence over the development of industry norms as a result of its track record of success. The demand from post-production houses has never been higher due to the upcoming additions to the Marvel Cinematic Universe slate.

Marvel has recently come under strong criticism from fans due to a drop in VFX quality. Fans questioned She-Hulk: Attorney at Law's creepy, computer-generated visage and terrible animations when stills from the film were released. The fan base started to get increasingly worried that the studio is finding it difficult to maintain a level of quality consistent with its theatrical releases. Marvel has also faced criticism for its excessive dependence on green screens, which results in undeveloped environments with characters that look like they were simply pasted into the scene. In a Vanity Fair video, the director of Thor: love and Thunder made fun of the inconsistent CGI in his movie. Taika Waititi.

An unnamed VFX artist has since opened up to Vulture about their interactions with Marvel's business practises. The artist talks about the tense connection between Marvel Studios and the VFX companies, saying that there is a strong motivation to satisfy the studio at all costs. A effects company runs the major risk of losing out on future job chances if it underdelivers or rejects a request. Effects studios are also much more likely to underbid when bidding for Marvel employment, which causes a manpower shortage. The artist adds that ten people are typically needed for a VFX task, whereas only two artists are needed for Marvel films to complete the same amount of work.

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