The Unreal Engine 5 continues to test the capabilities of current generation consoles, revealing notable challenges in maintaining high visual fidelity and performance, particularly on the Xbox Series S. This issue was highlighted in a recent analysis by the tech experts at wallet PLATFORM' target='_blank' title='digital-Latest Updates, Photos, Videos are a click away, CLICK NOW'>digital Foundry, who examined the technical aspects of the *Marvel Rivals* beta across various platforms.

In their detailed video shared yesterday, wallet PLATFORM' target='_blank' title='digital-Latest Updates, Photos, Videos are a click away, CLICK NOW'>digital Foundry delved into the visuals, performance, and specific technical features of the beta on consoles and PC. One of the key findings was the use of Lumen Global Illumination on both the PlayStation 5 and Xbox Series X. This advanced lighting technology significantly enhances the game's visual realism, but it comes with considerable demands on hardware resources.

However, to ensure stable performance, the beta on these consoles employs screen space reflections instead of the more demanding Lumen Reflections available in the PC version. This compromise likely aims to prevent the resolution from dropping too low while maintaining a smooth gameplay experience.

The Xbox Series S, the weakest among the current generation consoles, faces even greater challenges. The demanding nature of Unreal Engine 5 results in extremely low resolutions and visual cutbacks on this platform. The concessions made to run the engine on the Series S underscore the limitations of the hardware when handling the latest, most resource-intensive game engines.

Despite these challenges, the *Marvel Rivals* beta showcases the impressive capabilities of Unreal Engine 5, particularly on higher-end consoles and PCs. The engine's ability to deliver stunning visuals and advanced lighting effects is evident, even if compromises are necessary to achieve steady performance on less powerful hardware.

As game developers continue to push the boundaries of what is possible with Unreal Engine 5, the gaming community can expect further innovations and improvements. However, the current state of the *Marvel Rivals* beta serves as a reminder that achieving the perfect balance between visual fidelity and performance remains a complex and ongoing challenge, especially across a range of hardware capabilities.

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